How To Make a Red Glowing Material in Unreal Engine 5

Sometimes when making a red glowing material it appears to be orange than desired.

Unreal Engine 5 orange glowing material to a red glowing material
Orange to red emissive material

Software Version: Unreal Engine 5.4.4 | 4.27

Sometimes when creating emissive materials in Unreal Engine 5 the red color can appear to be more orange than expected. I ran to the problem a few times, but looking a Epic's Shooter Game and Action RPG examples provided the solution. The Shooter Game has red light on the flying cars and the Action RPG has a red potion that I was able to leverage and learn how to make red glowing material.

Epic's Action RPG red potion next to Epic's Shooter Game flying car static mesh
Action RPG red potion and the Shooter Game's flying car

One popular technique for a glowing material is to set the emissive value to the product of a color and a constant. When creating a red glowing material the mistake I unknowing was making was setting the emissive color to RGB(100.0, 0.0, 0.0) rather than RGB(100.0, 1.0, 1.0). The latter value gave me something closer to what I was looking for.

Unreal Engine 5 glowing material with the red color set to 100, 0, 0
Red emissive material with RGB(100.0, 0, 0). The center is a little too orange.
Unreal Engine 5 red emissive material with values set to 100, 1, 1
Red emissive material with RGB(100.0, 1.0, 1.0). I like this better.

Epic's examples improve on this simple method by adding a fresnel node for a nice ring around the mesh. The final result will be in the project files along with a material instance.

Unreal Engine 5 red glowing material with fresnel ring
Glowing material with fresnel ring added
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