Create A Floating Material in Unreal Engine 5
I wanted to highlight something I thought was super cool inside Epic's Action RPG example of how they created a bobbing potion inside the material.
I wanted to highlight something I thought was super cool inside Epic's Action RPG example of how they created a bobbing potion inside the material.
A quick simple example of using LinearSin to alternate between colors
Sometimes when making a red glowing material it appears to be orange than desired.
There's a great post I came across on how to make parallax scrolling materials in Unreal Engine and I wanted practice a little bit on how to access some material information from C++.