Using C++ to Bind to a Delegate in Unreal Engine 5
Quick simple example of how to use BindRaw to bind to a delegate created in another class
Quick simple example of how to use BindRaw to bind to a delegate created in another class
Event Dispatchers are great to communicate between components. In this example the event dispatcher updates the player's health bar.
Just like Event Dispatchers, delegates are a great way to communicate with different actors and classes throughout the program.
Timelines are extremely useful throughout game development and provide a lot of utility in Unreal.
Interfaces are great to use when you need different actors listening for event calls.
Creating an interface can be fun and simple in UE5 and definitely be valuable tool while programming game logic